


However, the story isn't interesting enough to make up for it.

#SUPERLIMINAL GAME METACRITIC SIMULATOR#
For the most part, this is a walking simulator (especially the last third of the game, which is the worst part and just feels like a slog). Some puzzles got me excited (like one with a fan), but the solution was so mind-numbingly easy it was like it was negating there being a puzzle in the first place. The only times I got stumped were the ones where I was stuck in a room until I figured out what object to pick up. The problem is it's not much of a puzzle game. Some puzzles got me excited (like one with a fan), but the solution was so mind-numbingly easy it was like it was negating there being a I wish I could say that this game was good, but after playing it I have to say otherwise. I wish I could say that this game was good, but after playing it I have to say otherwise. It is not without some charm and interest, and of its genre it is pleasant enough to play through. I am sure you can sense my frustration here, because after first half hour I was sure I had stumbled upon a classic game. Although the game is short, it ran out of ideas well before the end point, and I was rather wishing for it all to be over about three quarters of the way through. The game quickly becomes a Stanley Parable walking sim, which as good as that game is, is not something I signed up for by buying Superliminal. Puzzle solutions become more mundane less imaginative and the solutions become less intuitive, which is ironic given the idea of the game is looking at things with a different perspective. Unfortunately after the third "wake" things go dramatically downhill. Puzzle mechanics are different enough for it to pique interest. The game quickly becomes a Superliminal starts strong, very strong.
